![]() I've always felt like challenging combat that pushed back and occasionally stumped you is kind of a core part of the JRPG experience - having some motivation to engage with all the systems and optimize your characters and give it your all. In any case, I think harder monsters is probably the better way to play overall for anyone who enjoys optimizing their characters and thinking about strategy, because normal mode won't really require you to do those things. I'm fine with grinding to a point but some of these bosses can become quite absurd in how much damage and CC they can put out in one turn. I enjoy the regular enemy encounters providing some resistance and occasionally threatening my party, but the bosses can be absolute assholes, often requiring lots of grinding to have any chance against. The problem now is that draconian mode with harder monsters goes too far the other way. Bosses rarely provide much pushback either. Regular enemy encounters are so easy and die so fast that they become tedious. For the most part, you could, if you wanted, set every party member to be AI controlled and still win every battle in the game (this may not be 100% true on certain later bosses, but generally speaking it's true). I can't overstate how easy the game is on normal (at least in the first 35 hours or so). I think I'm stuck on a boss (haven't played in a while). Later I got 11s when that came out and started over with hard mode turned on and played another 40 hours. I played the original base game on PS4 for about 35 hours and got kind of bored because it was so ludicrously easy. For me, at least, there is seemingly no ideal balance. There is one major flaw with the game, though, and that is the balance. I love Dragon Quest 11 (and DQ in general - I've been a super fan since DQ8 came out on the PS2). ![]() I absolutely love the game but I wish they'd let you turn the difficulty on and off as you want if they aren't going to bother balancing it themselves. But then again, I have plenty of challenging games to play on PC and, like Tim Rogers says, DQ is easy. But my concern is that if I turn Harder Monsters off the magic and battle system will just turn to mush and I won't engage with it at all and some of the fun will disappear. Getting wiped is fine but I am crawling through the game and I know it's already a huge time sink on normal. I'm using the forge a lot and everyone is min/maxed. I'm enjoying the challenge and I feel success when I beat a tough boss but my party is getting wiped a lot, even in some random encounters. Anyone here had to make the same choice? What difficulty settings did you use? ![]() I'm thinking about turning the Draconian setting off but I know I won't be able to turn it back on. I just got on the boat and my characters are level 18-17. I'm 21 hours or so in on Switch and I've been playing with Harder Monsters turned on. ![]()
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